You will always want to lead with your persuasion character so they get talked to rather than someone else. DOS2 is the perfect opportunity to learn the ropes of party building and experience Larian's stellar character writing. . advertisement. 2 of my companions are at 100 already but Sebille is at 94, and I don't know how to get these 6 missing points. Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. Loremaster is a civil ability in Divinity Original Sin 2. I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. I think it's bloody perfect. I have finished the game three times now. It can be better to pick an option with a stat you have nothing invested. You can usually accomplish a high enough attitude just by completing their origin quests along the way, but I think there are dialogue options that will raise or (more importantly) lower it as you move through the game. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. Just put points into that if you reach your cap on your main. I wanted him as a vendor in the late game, because he sells runes every level. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). A. Because in that particular case, the experience is basically nonexistent. Some persuasion options will Always succeed; some are tagged. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. you also need persuasion to unlock something. Loremaster is nice in 4 man parties so you can immediately identify. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. Persuasion options don't have much to do with you. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. On Tactician difficulty, this enemy grants a Water Immunity Aura. Example 1: The Level 12 Evil Scarecrow near Driftwood. the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. This is on tactician. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Persuasion is almost entirely based off the persuasion skill. Related Base Ability. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. Because you are on Tactician I would recommend picking one or the other. Do not use Pyrokinetic skills that deal damage. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Check the vendors! There's a unique ring with +persuasion in act 2, but if you're already in Arx then you've probably missed or sold it by now. For each guy, you run around all the npcs, and steal. Any points over 5 only increases proc chance. . Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. Early game, you barely have any money or resources to trade with, so stealing even slightly above average equipment and Skill Books can be a real game changer and the amount you can pickpocket is quite substantial for the skill's. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. However, you can use them as disposable thieves. Once the fight starts use T . She joined me after I did so. Lucky charm up to 5 will increase proc chance and quality of the things you find. Both have 1 Persuasion. ago. In act 2 I have enough gold and respec my character into a mage with persuasion for roleplaying. Critical multiplier is also on two-handed. All characters begin with a basic 10 points in each attribute. This is on tactician. +1 Thievery 6 : Trade: Trader's Tongue: Improves your bartering techniques. Third, my party leader spoke to Stingtail about the oranges. Sometimes persuasion checks are put in which do not actually do anything. Lucky charm doesn't stack across characters. Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. He will say that his mind has been irreversibly corrupted from his training and just. Level 2: 2,000. Thievery is pretty useful, Persuasion as well. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. I just started a game up with my friends and I'm the talky character with max persuasion. Then you will get “Force Dallis to retreat: 3,600 XP” with reward to force her to retreat (The Reckoning > if you forced her retreat first time / Blazing justice + Radiant Aegis > if you forced her retreat second time) If you kill all. You can totally just use 2 swords and pump up your dual-wielding abilities though. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Comparing my 1st and 2nd run. After that it's pretty average, typically giving you below level loot. Open menu Open navigation Go to Reddit Home. You can probably go without this. I rather put points on persuasion, sneaking, thievery and lucky charm. ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. Player 2 Jul 26, 2020 @ 12:04am. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. So a really hard Persuasion challenge might be -30%. Anonymous. The actual skill in question only gives a small boost. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. Recommended for mages and spellcasters. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). It is the same in both single player and multiplayer. Only the Lucky Charm stat matters. Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. This maximum can be further be augmented. you may need it in order to get the sorts of quest results you want. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. Specifically, it lowers by having more points than the target. DOS2 Help So I am in my first playthrough at start of Act 2. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. The designers made this game in a manner where you can play 'inefficiently' and still win. The pawn is the other reason scoundrel is great. May 1, 2018 @ 3:46pm I got him! He is a summon that takes 2 AP will fight by your side #5. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. •. There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipment. Thievery Information. The pawn is the other reason scoundrel is great. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. If you have more Finesse than the target, Finesse Persuasions get easier. You should min-max those traits as such. Looting him after will give you the whole set. Hey all - I just ran into Hannag for this quest. Persuasion is a civil skill in Divinity: Original Sin II. i also prefer fighting over talking but persuasion will give you a different (probably better) plot. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. You need his head for the altar. Speak to Karon or one of the nearby spirits. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. The designers made this game in a manner where you can play 'inefficiently' and still win. ), I have two characters choose the "Finesse" dialog choice. Joined: Jan 2015. 13 Complete All Main Quests. Seeking Revenge Walkthrough. 163 ratings. Act IV in particular is pretty notorious for having tons of persuasion checks. Sometimes you get more XP from having a persuasion success than killing the NPC. Attitude is gained with an NPC when you complete certain quests for them. BG3 has a stronger story, world, and control over that story from minute to minute. If a Fire Slug is nearby,. This step-up is decent but can be further improved, especially when using Gift Bag modifications. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. The Silent One Walkthrough. To examine a monster or NPC, select them and choose Examine. Joined: Jul 2014. . Yes, they are valuable, but their amount in your equipment increases rapidly. Damage her until she gets knocked down and perform the surgery. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Just grab Ifan and use Finesse persuasion. All hail lord Sin. This guide is not intended to hand hold you through the game. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. Silence Broken Objectives. So apparently the second character is able to lower the requirement somehow. Mercantile 20%. I think my persuasion above should be 4 and the check should pass. This is a fresh. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Stingtail information. So, I unchained Sebille, got Red Prince to talk to Zaleskar. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. The slight issue with that is to effectively pickpocket you also may also need a small investment into Sneaking. It's better to select vendors that don't sell gear, because it clutters up their store and makes it hard to find items you might want to buy. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. One thing though, if you don't have a spark build on your team, have your summoner learn master of sparks themselves and cast it on the incarnate. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. All you need to do is start dialog with the animal in question with that chararcter. Its part of the armor set quests that were added in the DE version. It is also where you will encounter a merchant by the name of Zaleskar. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. Speak to Lord Linder Kemm about the investigation into Magister activity. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. If you have either or both of these characters in. Sebille has 42 Finesse. Summoners max out summoning, mages max out their respective. You can use this via a Mask of the Shapeshifter. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. persuasion gives a +5 bonus to all your attributes for speech checks. This means that you can get a trading discount of 1% for each 5 attitude points you have on a merchant. It is only the neurosis of the min-maxing player that forces you to kill everyone. Joined: Sep 2017. Chaoslink. You can use this via a Mask of the Shapeshifter. Just grab Ifan and use Finesse persuasion. Try this combination and you'll never be bored nor defendless. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. Specifically, it lowers by having more points than the target. a genrous offer. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Defeat the demon to close the quest. Loremaster is a civil ability in Divinity Original Sin 2. Pathos appeals to an audience's sense of anger, sorrow, or excitement. How To Start The Threads of a Curse Quest. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points. Each point of persuasion gives you +4 (or well removes 4 from what you need). Persuasion is THE civil ability to have when you play solo. Once he is freed, he will attack you unless a character has Pet Pal. The Hollow Marshes. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. Iry Sep 18, 2017 @ 2:57am. I'm always clearing all barrels and crates but I did not find one nail or one needle. I have 80's in my stats for persuasion rolls and it still fails. In a party of 4, I would absolutely have my main person that does all the talking have persuasion and Pet Pal. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. ago. Fane is NOT my main character. Some dialog points will require a certain level in persuasion. Business, Economics, and Finance. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. The Attitude Rating System. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Even with persuasion you will "wonder what if", so don't worry too much about it. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. Per page: 15 30 50. Some players, especially the. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. a taste for freedom. I don't know I haven't progressed beyond but I assume it's the same. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. Custom lizard with mystic, scholar, pet pal and tons of persuasion. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. 400 XP; Total: 107,325 XP. Store the gear in a pouch for safekeeping and equip them when you need to. RobotGodzilla Dec 31, 2019 @ 7:59pm. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. There are however mods such as this (for Bartering skill and attitude), that enable exactly what you're asking about. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. The persuasion chances are tied to their attitude with you, if it's too low then you won't be able to succeed. Pyrokinetic skill book vendor; In The Imprisoned Elf quest: Stingtail is the one that stole Griff's supplies, you can always convince him to hand over the supplies using the Finesse persuasion option. ago. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. You can only pick up to 4 of the 6 pre-made characters (3 if your main is custom) so some planning is necessary when crafting an effective team while still getting the most out of the story. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. I also recommend a character that has a high barter. For loremaster likewise. In my game, Fane has Persuasion=1, Intelligence=35. Early get points in Poly, Aero and Scoundrel for Cham. ago. Some of the options are extremely high success cap so even that won't work. While you need Pet Pal to speak to beasts, you need one step extra for this fellow. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Act 3: 10%. Reply reply. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate. ago. Persuasion points are needed in order to help a conversation check pass. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. It is only the neurosis of the min-maxing player that forces you to kill everyone. Pass his persuasion check to help Natalie, approach Natalie with someone who has the ‘Scholar’ tag, choose the scholar dialogue option. Pet Pal does seem to fall off after Dwiftwood to be honest though. 2nd run I stole everything and only looted the valuable light stuff. I wanted him as a vendor in the late game, because he sells runes every level. Also persuasion helps with increasing your opinion with other NPCs. There are a LOT of quests that you need to pass persuasion checks. Persuasion is a civil skill in Divinity: Original Sin II. e. a finesse persuasion for Red Prince against Gareth has a threshold of 5. I failed my persuasion check versus the Scarecrow and fell asleep, but the failure had no consequences because the dialogue continued and gave me the option to Resist or. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. But as a mage, you will need to pay attention to elemental affinity when you /wrists. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. 05) = 200. Ryker's mansion contains a different manner of things from servants to beasts. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. It only gives me a memory or strength check. Reply reply Double__Jay 25Xp for trading the jar for his coat. Increasing Loremaster allows you to identify more, faster. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Business, Economics, and Finance. unlike BG3 where results vary based on a roll of the die, in DOS2, you either meet the required flat persuasion score, or you don't. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. Sebille was an Assassin —> would be a rogue (max scoundrel/warfare) , and you’d want to max persuasion on your main character. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Divinity: Original Sin 2 > General Discussions > Topic Details. Persuasion can be nice to have later on in the game. He will allow you to pass with 4997 gold. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. g. Best summon in late game is ifan soul wolf if u use pet power gift bag. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. Succeeds some persuasion. the advocate. So it is not hard to make a decision. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. Every level after that, you will get 2 extra attribute points and 1 extra combat ability point. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. It just isn't as fun. 6. It allows you to identify enemies and items using an Identifying Glass . But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. Lucky charm is decent early game from levels 1-6 when money and gear is tight. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. After my respec from useless stealth into femme fatale persuasion (5 currently), I haven't failed a single persuasion check yet (Driftwood), and none of my attributes are higher than 25. Hannag/Window of Opportunity Persuasion check. At late act1 you will need thievery 2 (right when you're about to escape fort joy). found the shoes first then the skeleton hand. 10 Xiuh The Salamander: Loot. Marg initially charges only 3 gold, and can be persuaded to charge only 1. TL;DR: XP models in both DOS2 and BG3 encourage murder-hoboing and discourage persuasion and non-violent resoutions at higher difficulties - to fix this, it might be in one's best interest to consider either an option for Milestone XP or less XP from common enemies and more from quests / about as much as an enemy fight for successful persuasions. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. As noted in 10 Things Divinity: OS2 Doesn't Tell You, you can only pickpocket someone once ever throughout the duration of the entire game. If not you fail. Dead_MAX • 6 yr. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. Gareth seems scripted to arrive there, providing he hasn't been killed. At least I've only seen it on necklaces. Once past the new cave go inside to find the Sallow man. Persuasion can be nice to have later on in the game. If your persuasion skill is 3 and the check requires 3 to pass, your intelligence will be compared to that of the NPC and if yours is a few points higher, it will pass. Talents: Opportunist Executioner Savage Sortelige. For randomly rolled gear, only necklaces can spawn with +1 persuasion. ago. Bartering is very straightforward. But with high enough Persuasion, neither of them was needed and with too low Persuasion, even much higher attributes would lead to fail. My guess so far : You need to have the stats on the character talking to "win" the persuasion attempt. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. But, X can be lowered by having a high stat in the relevant attribute. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. Drop the nessecary points to get your spells. which is why high persuasion characters often pass their checks even with low attributes. Skill Synergies. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. OFCOURSEIMHUMAN-BEEP • 6 yr. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. BG3 has a stronger story, world, and control over that story from minute to minute. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. If you are forced to fight the necromancers (having failed a persuasion check) they will respawn unendingly. This book can be found at multiple locations, including the archive on the. Grog's Intelligence attribute is 24. I habitually always have a persuasion character in a party of four, though I've also beaten the game without any persuasion at all. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. It's listed in the Civil Abilities area. Red Prince has 12 Finesse. You can certainly reach Level 20 by taking the persuasive route. Read the post I made right above your's to learn how to save scum lucky charm either for different stats on one item type, or to switch the item type. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Everything is literally s***. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. Magic is slightly more complicated but not to werid once you understand it. You can earn attitude by doing other things the characters like, or interacting with other characters in a way that pleases them. The choices players make determine the outcomes of various storylines. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well. Act two: 50%. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. I did it before, but I forgot how high I needed it, exactly. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. Encounters also have a modifier. 11 The Rogue Remains A Safe Choice. So apparently the second character is able to lower the requirement somehow. You need X points in Persuasion to pass. Attitude is gained with an NPC when you complete certain quests for them. Generally this skill allows you to increase threshold needed to persuade NPCs in certain scenarios. +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. So, to get started, having one character with a high persuasion skill helps immensely at certain parts in the guide. Attitude influences how an NPC perceives you and affects the cost of trading with them. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. 26% and so on. Don't save grenades, scrolls or potions. b) Use Fane's mask to temporaty turn your character into a lizard. Therefore, to maximize gold profit when selling items it would be best to have your character. Start automatically after entering the area. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. There's no point in half-arsing persuasion. A total of 30 points can be added to an attribute for a maximum. Persuasion is such a pain in the butt, especially in Arx. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. I was failing a Persuade option in the Blackpits area with Persuade 6 (playing as Fane turned into a lizard) with Wits which was like. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). Saving too much consumables leads to overcrowding your equipment.